As more surprise players are introduced in radically different roles in Infinite Frontier, one classic villain is back to full strength.
WARNING: The following contains spoilers for Infinite Frontier #3, on sale now from DC.
As one of the DC Universe’s most cosmic superheroes, Green Lantern has battled some of the biggest variety in enemies to the universe, ranging from the supernatural to menaces from the unknown sectors of outer space. One of the more eccentric supervillains that Hal Jordan has combatted over the years is Hector Hammond, a fearsome figure that employs his immense mental powers, often through telepathy and telekinesis, to wreck havoc. These powers came at a cost to Hammond’s physical form,
However, as the supervillain makes his Infinite Frontier debut, it is clear that the reset and radical expansion of the DC Multiverse has brought Hammond back to his physical prime, spelling ominous directions for the heroes.
In Infinite Frontier #3 — by Joshua Williamson, Paul Pelletier, Jesus Merino, Tom Derenick, Xermanico, Norm Rapmund, Raul Fernandez, Romulo Fajardo, Jr. and Tom Napolitano — the newly minted Black Lantern Roy Harper is called deep into the cosmos by his Power Ring, unable to remove it without risking his second chance at life. Deep within the Bleed, the space in between the various alternate universes, Roy is picked up by a spaceship run by the D.E.O. where he is shocked to discover it is captained by Hammond. More shocking, Hammond is no longer possesses his oversized cranium with a withered away body but instead looks like a typical man in decent physical shape as he welcomes the astounded Roy aboard his ship.
Historically, the growing mental powers employed by Hammond came at a direct cost for his physical form. After approaching a strange meteorite that crashed on Earth, Hammond developed telepathy and telekinesis, eventually putting him on a collision course with Hal Jordan shortly after the test pilot became humanity’s first recruit on to the Green Lantern Corps. Craving more power, Hammond subjected himself to even more prolonged, direct contact with the meteor, leading to his brains growing at an uncontrollable rate while his body itself became largely immobile and he lost the ability to communicate verbally. Abduction and experimentation by the extraterrestrial Kroloteans restored Hammond’s ability to speak but he remained immobilized by the sheer size of his brains.
Hammond explains to the astonished Roy that his return to physical health came as a result of the reset to reality brought about by the end of the crossover event Dark Nights: Death Metal. While Hammond’s signature mental powers appear to be just as formidable as they had always been, he is now completely mobile and able to speak freely with his own voice. And to make matters worse for Roy, Hammond has turned his focus not only to eliminate figures that arrive from alternate worlds but those that rise from the grave in open defiance of the natural order to the universe.
Even without the full use of his body, Hector Hammond was one of the biggest enemies in Green Lantern’s rogues gallery and a strong reminder that not all the major threats that Hal faced came from the farthest reaches of the cosmos. Now, with full use of his body and an extensive network of spacefaring resources at his disposal, without compromising his mental powers, Hector Hammond appears to be the most deadly he has ever been and no less conniving as he sets out on his own cosmic odyssey, putting Roy Harper right in the telepathic supervillain’s crosshairs.
KEEP READING: Infinite Frontier Gives the Black Lantern His Own Knightmare
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